Kevin Schut, PhD
Kevin is a Game Studies scholar. He is a graduate of Calvin College (Grand Rapids, MI; BA in Communication Arts & Sciences, History, 1996) and the University of Iowa (Iowa City, IA; MA & PhD in Communication Studies, 2004). He wrote the book Of Games & God: A Christian Exploration of Video Games (2013). He writes about the intersection of communication, culture, media, technology and faith, primarily by talking about computer and video games. He has published articles or chapters on fantasy-role-playing computer games and masculinity, on computer games and myth, on the presentation of history in computer games, and on evangelicals and games. He is currently researching moral and ethical decisions in video games.
Kevin is currently the Lead for the Game Development program he helped found in June 2019. He has also served as Associate Dean of the School of the Arts, Media + Culture and the Chair of the Department of Media + Communication. He teaches a range of courses on media and culture.
Kevin grew up in Edmonton, Alberta, and still cheers for the Oilers. After graduating from Calvin University, he married and taught overseas in schools for missionary kids in the Cote d'Ivoire and Hungary for three and a half years. He has three daughters who love playing games and geeking out on pop culture with him. His favourite game series is Sid Meier’s Civilization.
- PhD in Communication Studies (University of Iowa; 2004)
- BA in Communication Arts & Sciences, History (Calvin College; 1996)
Expertise
Video games and culture, video games and religion, game player interpretation of gameplay, games and ethics/morality, technology and communication, technology and culture, Game Studies, Media Ecology, Social Construction of Technology, Cultural Studies
- TWU Internal Research Grant. “The meaning of virtual virtue: The role of frames in video game players' moral and ethical decision-making,” with Kelly Arbeau, PhD (Psychology) & Myron Penner (Philosophy). Awarded March 2020, completed March 2024.
Awards & Honors
- Word Awards Best Book, Culture Category (The Word Guild; 2013)
- Provost’s Innovative Teaching Award (TWU; 2009)
Recent Publications
- Schut, K. (2024). "Response to Chapter 8: Still a Mixed Bag" in Schultze, Q.J., Communicating for Life: Christian Stewardship in Community and Media, expanded ed.
- Schut, K. (2023). “Media Ecology” in Wolf, M.J.P. & B. Perron (eds.), The Routledge Companion to Video Game Studies, 2nd ed. New York: Routledge. (2nd edition revision)
- Schut, K. (2022). “No Man’s Sky,” in Perron, B. & K. Boudreau, M.J.P. Wolf, D. Arsenault (eds.), Fifty Key Video Games. New York: Rougledge.
- Schut, K. (2020). Digital Inklings: Can the Christian Vision of Tolkien and Lewis Fit into a Video Game? in Hilder, M.B. & S. L. Pearson, L. N. Van Dyke (eds.), The Inklings and Culture: A Harvest of Scholarship from the Inklings Institute of Canada. Newcastle upon Tyne, UK: Cambridge Scholars.
- Schut, K. (2019). Playing Games with Christian Education: Exploring Embodied Faith in Media Production. Journal of Christian Teaching Practice 6(2).
- Schut, K. (2018). “No Man’s Sky” in Wolf, M.J.P. (ed.), The Routledge Companion to Imaginary Worlds. New York: Routledge.
- Schut, K. (2017). “Blocks and Building: Virtual Tangibility in Video Game Secondary Worlds” in Wolf, M.J.P. (ed.), Revisiting Imaginary Worlds: A Subcreation Studies Anthology. New York: Routledge.
- Schut, K. (2014). “The Virtualization of LEGO” in Wolf, M.J.P. (ed.), LEGO Studies: Examining the Building Blocks of a Transmedial Phenomenon. New York: Routledge.
- Schut, K. (2014). “They Kill Mystery: The Mechanistic Bias Of Video Game Representations Of Religion And Spirituality” in Campbell, H. & G. Grieve (eds.), Playing with Religion in Digital Games. Bloomington, IN: Indiana University Press.
- Schut, K. (2013). Of Games & God: A Christian Exploration of Video Games. Grand Rapids, MI: Brazos Press.
Affiliations & Memberships
- Canadian Game Studies Association
- National Communication Association
- Religious Communication Association
- MCOM 111 Introduction to Mass Communication
- MCOM 190 Communication Colloquium
- MCOM 290 Special Topics: How to Be a Social Media Star
- MCOM 311 Television and Culture
- MCOM 312 Video Games and Culture
- MCOM 411 Media, Culture, and Criticism